Slots are multiplicative, animals are additive
Pen income is a plain sum of the per-second rates of the animals inside it. Six top-tier animals — $42, $34, $31, $29, $27 and $26 — produce about $189/sec. Nothing in that sum multiplies, which has one important consequence: buying a slot raises your ceiling permanently, while catching one animal only fills a ceiling you already own.
So the correct question at every decision point is whether your existing slots are full of the best animals you can currently catch. If they are, buy slots. If they are not, go catch.
Replacement thresholds
Use these as swap triggers. When you can reliably catch the animal on the right, the animal on the left should not hold a slot.
- Chicken ($3) → any Rare, immediately
- Dog ($4) and Goat ($5) → Koala ($16) or any Rare
- Wolf ($11), Zebra ($12), Kangaroo ($12) → Lion ($18) or Tiger ($19)
- Bear ($13) → keep one as a breeding parent, replace the rest
- Koala ($16), Leopard ($17) → Rhino ($24) or Moon Cat ($22)
- Rhino ($24), Yeti ($26) → Red Panda ($29) or better, but keep Yeti for breeding
Two slots are never for income
Reserve one slot for a breeding parent you cannot easily re-catch, and one as working space for pairings. Yeti is the obvious permanent resident: it parents both Kitsune and Red Panda. Lightning Dragon is the second, feeding both the Hydra and Cosmic Griffin lines.
A pen that is 100% optimised for income cannot breed, and breeding is how you obtain the animals that beat anything you can catch.
Feeding, luck and why it is not an income stat
Feeding animals raises luck, and luck affects what you encounter on routes — not what your pen pays. Treat food items from codes as route fuel, not pen fuel. Steaks, Bones, Cookie Buttons and event items are best spent before a hunt for a target you actually need, usually a Legendary breeding parent.
A worked example
Suppose you hold six slots with Goat, Goat, Wolf, Bear, Koala, Lion: 5 + 5 + 11 + 13 + 16 + 18 = $68/sec. Swapping both Goats for a second Koala and a Tiger gives 16 + 19 + 11 + 13 + 16 + 18 = $93/sec, a 37% raise from two catches you can already make.
Now drop the Wolf for a Rhino and keep the Bear for breeding: 16 + 19 + 24 + 13 + 16 + 18 = $106/sec. The same six slots, no purchases, 56% more income than where you started.